Netherwyn

Watch the Trailer

Watch Netherwyn Trailer

The Game

Long ago, the kingdoms of the living and the Ashenwatch drove the Necromancer beyond the world and sealed him away. Generations passed, the order dwindled, and the purpose of the Seal was forgotten. Now the dead stir once more, and the old darkness threatens to return.

Answer the call for aid in the Ashen Hollows and seek Olorwyn the Loremaster at the Howling Wolf Inn. Venture through ruined strongholds, haunted fields, and villages consumed by decay as you uncover what has befallen the land.

An action RPG with roguelite mechanics, Netherwyn can be played solo or with up to four players in online co-op. Adapt to procedural levels, shifting enemies, and new loot on every run. Regroup at the Inn, upgrade your heroes, and return stronger for the next journey.

  • / Procedural levels with shifting enemies and loot
  • / Up to 4 player online CO-OP
  • / 5 heroes, each with dual-mastery hybrid classes
  • / Challenging boss fights and unique boss encounters
  • / Persistent meta-progression between runs

Gather Your Fellowship

Each hero wields two masteries, creating unique hybrid classes with distinct playstyles.

Tauron the Barbarian
Warrior · Ancestral

Tauron

The Barbarian

Tauron hails from the wild highlands of a far land, beyond the rule of kings, where strength was law and survival was earned with blood. Wielding Warrior and Ancestral masteries, he thrives in close combat, crushing foes with brutal force and relentless fury. When battle turns desperate, he calls upon the strength of his bloodline, unleashing ancestral might to break all who still stand before him.

Alaric the Templar
Warrior · Holy

Alaric

The Templar

Forged by discipline and sacred oath, Alaric is bound in unwavering devotion to the Sacred Fire. Armed with sword and shield, he commands the battlefield through Warrior and Holy masteries, standing as a consecrated bulwark against overwhelming force. He draws the enemy's wrath, shields his allies, and advances with solemn purpose until the line is sanctified by endurance.

Velya the Rogue
Assassin · Warrior

Velya

The Rogue

Velya is a drow elf who lives by stealth, speed, and calculated violence. Raised in shadowed paths and forgotten passages, she learned to survive by striking unseen and choosing her fights with care. Through Assassin and Warrior masteries, Velya excels at isolating high-value targets, turning marked enemies into opportunities for swift and lethal strikes.

Nahra the Shaman
Elemental · Ancestral

Nahra

The Shaman

Born of storm and thunder, Nahra is a spark of divinity bound to mortal flesh. Guided by the voices of her ancestors and the untamed forces of nature, she unleashes elemental fury and ancestral wrath through Elemental and Ancestral masteries, shattering enemies while strengthening those who stand beside her.

Halvar the Ranger
Hunter · Warrior

Halvar

The Ranger

Halvar keeps the old borders, walking the wilds where roads end and no banner is raised. Born to a line that lost its name long ago, he chose the trail over the throne, learning to read a broken branch as easily as a battle line. Through Hunter and Warrior masteries, Halvar marks his quarry from afar and answers with bow and blade, striking weakened foes before they close and holding his ground when they do. He fights for the ones behind him, and the hunt ends only when the last threat has fallen.


Bestiary

The plague has twisted man and beast alike. Know your enemies before you venture forth.

Common
Bandits

Bandits

Ratkins

Ratkins

Skeletons

Skeletons

Zombies

Zombies

Elite
Beastman

Beastman

Carrion Stalker

Carrion Stalker

Scarecrow

Scarecrow

Barrow Wight

Barrow Wight

Vermin

Vermin

Boss
The Butcher

The Butcher

The Priest

The Priest

Plague Wraiths

Plague Wraiths

Map Boss
The Abomination

The Abomination


Get Involved

We post devlogs, playtest footage and balance changes.


About

Netherwyn is built by Pyro Games - a two-person indie studio. No publisher, no investors, no bloated team, no fluff. Just two developers who grew up with Action RPGs and MMORPGs, and decided to build the game they always wanted to play.

We handle everything in-house: game design, programming, art direction, networking, and the occasional heated debate about loot drop rates. We're doing it our way.